Might Makes Right
Enchantment
Card text
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
An oath of fealty sworn with a handshake.
Showing Magic 2015#156
Price
0.09 $
Foil 0.49 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Might Makes Right rulings
“Each creature on the battlefield with the greatest power” may be a single creature if each other creature has less power.
The ability will trigger only if you control each creature on the battlefield with the greatest power as the beginning of combat step begins. If another player controls a creature with the greatest power or tied for the greatest power at that time, the ability won’t trigger at all.
The ability will check its condition again as it tries to resolve. If, at that time, another player controls a creature with the greatest power or tied for the greatest power, the ability won’t do anything.
The ability can target any creature an opponent controls, not just one that’s tapped.
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
Might Makes Right format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Might Makes Right 11
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