This website requires JavaScript.
Skip to content
Planeswalker Hub

Rough Rhino Cavalry

four generic manaone red manaCreature — Human MercenaryPower and toughness5/5

Card text

Firebending 2 (Whenever this creature attacks, add one red manaone red mana. This mana lasts until end of combat.)

Exhaust — eight generic mana: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)

"Each one is a different kind of weapons specialist. They are also a very capable singing group." —Iroh

Showing Avatar: The Last Airbender#152

Price

0.14 $

Foil 0.19 $

6 printings

Daily estimate from Scryfall, not a shop quote.

Rough Rhino Cavalry rulings

  • If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.

  • If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.

  • "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N one red mana. Until end of combat, you don't lose this mana as steps end."

  • Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

  • Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

  • Firebending abilities aren't mana abilities. They use the stack and can be responded to.

  • Any other mana you add during combat will still be lost as normal when moving between steps of combat.

  • Exhaust abilities can be activated any time you could normally activate an ability.

Rough Rhino Cavalry keyword rules

Exhaust Rule 702.177

An exhaust ability is a special kind of activated ability. “Exhaust — [Cost]: [Effect]” means “[Cost]: [Effect]. Activate only once.”

An effect may allow you to take an action as long as you haven’t activated an exhaust ability this turn. Such an effect allows that action only if you haven’t begun to activate an exhaust ability this turn.

Rough Rhino Cavalry format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperLegal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderLegal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyLegal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Rough Rhino Cavalry 6

Cards similar to Rough Rhino Cavalry

Show 20 more similar cards

Card data

Card data, card images and mana symbols are provided by Scryfall — which is not produced by or endorsed by Wizards of the Coast. PlaneswalkerHub is in turn not produced by or endorsed by Scryfall.

Card prices shown are daily estimates and market values provided by Scryfall's affiliates. No guarantee is made for any price information — see the stores for final prices and details.

Legal

PlaneswalkerHub is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Magic: The Gathering, its logos, mana symbols, card images and the literal and graphical information presented about the game are copyright and trademarks of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. PlaneswalkerHub is not produced by, affiliated with, or endorsed by Wizards of the Coast.

All other content, including the PlaneswalkerHub name, logo and software, © 2026 PlaneswalkerHub. All rights reserved by their respective owners.

© 2026 PlaneswalkerHub — made by fans, for fans.
PrivacyTermsContact