Seraphic Steed
Creature — Unicorn MountPower and toughness2/2
Card text
First strike, lifelink
Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Showing Outlaws of Thunder Junction#232
Price
0.30 $
Foil 0.33 $
15 printings · up to 0.38 $
Daily estimate from Scryfall, not a shop quote.
Seraphic Steed rulings
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
Seraphic Steed keyword rules
Lifelink Rule 702.15
Lifelink is a static ability.
Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule .
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
The lifelink rules function no matter what zone an object with lifelink deals damage from.
If multiple sources with lifelink deal damage at the same time, they cause separate life gain events (see rules –10).
Multiple instances of lifelink on the same object are redundant.
Saddle Rule 702.171
Saddle is an activated ability. “Saddle N” means “Tap any number of other untapped creatures you control with power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
Saddled is a designation that has no rules meaning other than to act as a marker that spells and abilities can identify. Only permanents can be or become saddled. Once a permanent has become saddled, it stays saddled until the end of the turn or it leaves the battlefield. Being saddled is not a part of the permanent’s copiable values.
A creature “saddles” a permanent as it’s tapped to pay the cost to activate a permanent’s saddle ability.
First strike Rule 702.7
First strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)
If at least one attacking or blocking creature has first strike or double strike (see rule ) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t preclude that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).
Multiple instances of first strike on the same creature are redundant.
Seraphic Steed format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Seraphic Steed 15
Cards similar to Seraphic Steed
Congregation GryffCreature — Hippogriff Mount
Gloryheath LynxCreature — Cat Mount
Lagorin, Soul of AlacriaLegendary Creature — Beast Mount
Bridled BighornCreature — Sheep Mount
Autarch MammothCreature — Elephant Mount
Trained ArynxCreature — Cat Beast Mount
Bulwark OxCreature — Ox Mount
Venomsac LagacCreature — Lizard Mount
Routeway MooseCreature — Elk Mount
Stubborn BurrowfiendCreature — Badger Beast Mount
Show 20 more similar cards
Ornery TumblewaggCreature — Brushwagg Mount
Fortune, Loyal SteedLegendary Creature — Beast Mount
Rambling PossumCreature — Possum Mount
Rideable MantisCreature — Insect Mount
District MascotCreature — Dog Mount
Brightfield GliderCreature — Possum Mount
Drover GrizzlyCreature — Bear Mount
Brightfield MustangCreature — Horse Mount
Giant BeaverCreature — Beaver Mount
Guardian SunmareCreature — Horse Mount
Unswerving SlothCreature — Sloth Mount
Alacrian JaguarCreature — Cat Mount
Bounding FelidarCreature — Cat Beast Mount
Lathiel, the Bounteous DawnLegendary Creature — Unicorn
Mesa UnicornCreature — Unicorn
Ocelot PrideCreature — Cat
Summon: IxionEnchantment Creature — Saga Unicorn
Splendor MareCreature — Elk Unicorn
Valor's FlagshipLegendary Artifact — Vehicle
Knight of MeadowgrainCreature — Kithkin Knight