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Setessan Tactics

one generic manaone green manaInstant

Card text

Strive — This spell costs one green mana more to cast for each target beyond the first.

Until end of turn, any number of target creatures each get +1/+1 and gain "tap this permanent: This creature fights another target creature."

Showing Journey into Nyx#140

Price

0.56 $

Foil 2.00 $

11 printings

Daily estimate from Scryfall, not a shop quote.

Setessan Tactics rulings

  • Each of the two creatures that fight deals damage equal to its power to the other. If either one of the creatures isn't on the battlefield when the ability that instructs them to fight resolves, no damage is dealt.

  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.

Setessan Tactics keyword rules

Fight Rule 701.12

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

If a creature fights itself, it deals damage to itself equal to twice its power.

The damage dealt when a creature fights isn’t combat damage.

Setessan Tactics format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of Setessan Tactics 11

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Card data

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