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Slinza, the Spiked Stampede

four generic manaone green manaLegendary Creature — BeastPower and toughness5/5

Card text

Beast spells you cast cost two generic mana less to cast.

Each other Beast creature you control enters with an additional +1/+1 counter on it.

Whenever Slinza or another creature with power 4 or greater enters, you may pay one generic manaone red or green mana. When you do, Slinza fights target creature you don't control.

Showing Foundations Jumpstart#55

Price

0.40 $

6 printings

Daily estimate from Scryfall, not a shop quote.

Slinza, the Spiked Stampede rulings

  • Slinza's first ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay to cast Beast spells.

  • Slinza's first ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that spell.

  • Slinza's second ability applies to all Beasts creatures you control as they enter, even if they wouldn't ordinarily enter with any +1/+1 counters on them.

  • Any Beasts that enter at the same time as Slinza won't enter with an additional +1/+1 counter.

  • Slinza's last ability triggers whenever any creature with power 4 or greater enters, not just one you control.

  • If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Slinza's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters (such as the effect of Slinza's second ability, not coincidentally) or entering as a copy of another creature.

  • If Slinza enters at the same time as one or more other creatures with power 4 or greater, its last ability triggers once for each of those other creatures, plus one more time for itself.

  • You don't choose a target for Slinza's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay one generic manaone red manaone green mana this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

Slinza, the Spiked Stampede keyword rules

Fight Rule 701.12

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

If a creature fights itself, it deals damage to itself equal to twice its power.

The damage dealt when a creature fights isn’t combat damage.

Slinza, the Spiked Stampede format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Slinza, the Spiked Stampede 6

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