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Tamiyo, Upriser Crowned

Legendary Creature — Moonfolk Warrior·3/5

Card text

Flying, double strike, haste
When Tamiyo enters, you become the monarch.
Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.

Card details

Rarity
rare
Mana value
6
Artist
Johannes Voss
Set
Reality Fracture Commander
Printings
1

Tamiyo, Upriser Crowned format legality

  • standardnot legal
  • futurenot legal
  • historicnot legal
  • timelessnot legal
  • gladiatornot legal
  • pioneernot legal
  • modernnot legal
  • legacynot legal
  • paupernot legal
  • vintagenot legal
  • pennynot legal
  • commandernot legal
  • oathbreakernot legal
  • standardbrawlnot legal
  • brawlnot legal
  • competitivebrawlnot legal
  • alchemynot legal
  • paupercommandernot legal
  • duelnot legal
  • oldschoolnot legal
  • premodernnot legal
  • predhnot legal
  • tlrnot legal

Tamiyo, Upriser Crowned keyword rules

Flying Rule 702.9

Flying is an evasion ability.

A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)

Multiple instances of flying on the same creature are redundant.

Haste Rule 702.10

Haste is a static ability.

If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule .)

If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule .)

Multiple instances of haste on the same creature are redundant.

Double strike Rule 702.4

Double strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)

If at least one attacking or blocking creature has first strike (see rule ) or double strike as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.

Removing double strike from a creature during the first combat damage step will stop it from assigning combat damage in the second combat damage step.

Giving double strike to a creature with first strike after it has already dealt combat damage in the first combat damage step will allow the creature to assign combat damage in the second combat damage step.

Multiple instances of double strike on the same creature are redundant.

All printings of Tamiyo, Upriser Crowned

SetNumberRarityArtistPrice
Reality Fracture Commander11rareJohannes Voss

Printed in Reality Fracture Commander

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