The Crowd Goes Wild
Sorcery
Card text
Assist (Another player can pay up to of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.
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Price
0.35 $
4 printings
Daily estimate from Scryfall, not a shop quote.
The Crowd Goes Wild rulings
You can cast The Crowd Goes Wild with 0 as the value of X. The spell won’t target any creatures, and creatures with +1/+1 counters on them will gain trample.
The final ability of The Crowd Goes Wild affects only creatures with a +1/+1 counter on them at the time it’s applied. Creatures that get a +1/+1 counter later in the turn won’t gain trample, and creatures that lose their +1/+1 counters later in the turn won’t lose trample.
If The Crowd Goes Wild has any targets and each of those targets is illegal as it tries to resolve, the spell doesn’t resolve. No creatures gain trample. The crowd falls silent.
You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.
Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.
If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.
Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.
You can’t put more than one +1/+1 counter on any one target using the support action.
Support can target a creature another player controls.
If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell’s targets become illegal, that spell doesn’t resolve.
The Crowd Goes Wild keyword rules
Support Rule 701.35
“Support N” on a permanent means “Put a +1/+1 counter on each of up to N other target creatures.” “Support N” on an instant or sorcery spell means “Put a +1/+1 counter on each of up to N target creatures.”
Assist Rule 702.132
Assist is a static ability that modifies the rules of paying for the spell with assist (see rules -h). If the total cost to cast a spell with assist includes a generic mana component, before you activate mana abilities while casting it, you may choose another player. That player has a chance to activate mana abilities. Once that player chooses not to activate any more mana abilities, you have a chance to activate mana abilities. Before you begin to pay the total cost of the spell, the player you chose may pay for any amount of the generic mana in the spell’s total cost.
The Crowd Goes Wild format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of The Crowd Goes Wild 4
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