The Super Hero Civil War
Enchantment — Saga
Card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
— Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
— Creatures you control get +1/+1 and gain vigilance until end of turn.
— Target creature you control fights up to one other target creature.
Showing Marvel Super Heroes#231
Price
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Foil 0.32 $
12 printings · up to 0.47 $
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The Super Hero Civil War keyword rules
Fight Rule 701.12
A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.
If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.
If a creature fights itself, it deals damage to itself equal to twice its power.
The damage dealt when a creature fights isn’t combat damage.
The Super Hero Civil War format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of The Super Hero Civil War 12
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