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Vanguard Suppressor

three generic manaone blue manaCreature — Astartes WarriorPower and toughness3/2

Card text

Squad two generic mana (As an additional cost to cast this spell, you may pay two generic mana any number of times. When this creature enters, create that many tokens that are copies of it.)

Flying

Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.

Showing Warhammer 40,000 Commander#27

Price

0.83 $

9 printings

Daily estimate from Scryfall, not a shop quote.

Vanguard Suppressor rulings

  • You may pay the squad cost any number of times. You will get a token that is a copy of that permanent for each time you paid the squad cost.

  • If the spell is countered, the squad ability will not trigger, and no tokens will be created.

  • The tokens created by the squad ability aren't "cast," so any abilities that trigger when a spell is cast won't trigger for the copies.

  • If, for some reason, the creature doesn't have the squad ability when it's on the battlefield, the ability won't trigger, even if you've paid the squad cost one or more times.

Vanguard Suppressor keyword rules

Flying Rule 702.9

Flying is an evasion ability.

A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)

Multiple instances of flying on the same creature are redundant.

Squad Rule 702.157

Squad is a keyword that represents two linked abilities. The first is a static ability that functions while the creature spell with squad is on the stack. The second is a triggered ability that functions when the creature with squad enters the battlefield. “Squad [cost]” means “As an additional cost to cast this spell, you may pay [cost] any number of times” and “When this creature enters, if its squad cost was paid, create a token that’s a copy of it for each time its squad cost was paid.” Paying a spell’s squad cost follows the rules for paying additional costs in rules and –h.

If a spell has multiple instances of squad, each is paid separately. If a permanent has multiple instances of squad, each triggers based on the payments made for that squad ability as it was cast, not based on payments for any other instance of squad.

Vanguard Suppressor format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Vanguard Suppressor 9

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Card data

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