Avatar Aang // Aang, Master of Elements
Avatar Aang
Legendary Creature — Human Avatar AllyPower and toughness4/4
Card text
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
When the world needed him most, the Avatar returned.
Aang, Master of Elements
Legendary Creature — Avatar AllyPower and toughness6/6
Card text
Flying
Spells you cast cost less to cast. (This can reduce generic costs.)
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Showing Avatar: The Last Airbender#207
Price
3.33 $
Foil 4.88 $
9 printings · up to 16.49 $
Daily estimate from Scryfall, not a shop quote.
Avatar Aang // Aang, Master of Elements rulings
An ability that triggers "whenever you waterbend" triggers whenever you pay a waterbend cost, regardless of how you paid that cost. You do not have to tap artifacts or creatures to help pay the cost for the ability to trigger.
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N
. Until end of combat, you don't lose this mana as steps end."
An ability that triggers "whenever you earthbend" triggers immediately after the list of actions earthbend entails is complete, even if some or all of those actions were impossible, perhaps because an effect does not allow counters to be placed on creatures you control.
Any other mana you add during combat will still be lost as normal when moving between steps of combat.
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
Avatar Aang's last ability looks at the whole turn when determining whether or not Avatar Aang should transform, not just actions you've taken since he entered or came under your control. For example, say you airbend, waterbend, and earthbend, then play Avatar Aang. If you firebend later in the turn, then when Avatar Aang's ability resolves, he'll transform since you've done all four this turn.
An ability that triggers "whenever you airbend" triggers after the process described by the airbend keyword action is complete, even if some or all of the actions were impossible.
An ability that triggers "whenever you firebend" triggers whenever a firebending ability you control resolves.
Firebending abilities aren't mana abilities. They use the stack and can be responded to.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
Avatar Aang // Aang, Master of Elements keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Transform Rule 701.28
To transform a permanent, turn it over so that its other face is up. Only transforming tokens and permanents represented by transforming double-faced cards can transform. (See rule , “Double-Faced Cards.”)
Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent transforms, and so on.
If a spell or ability instructs a player to transform a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens.
If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.
Some triggered abilities trigger when an object “transforms into” an object with a specified characteristic. Such an ability triggers if the object either transforms or converts (see rule ) and has the specified characteristic immediately after it does so.
If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to transform it, the permanent does so only if it hasn’t transformed or converted since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to transform that permanent, the permanent does so only if it hasn’t transformed or converted since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.
Some spells and abilities refer to a “transformed permanent.” This phrase refers to a permanent on the battlefield with its back face up that’s also a transforming double-faced card or a transforming token. A permanent with its front face up is never considered a transformed permanent, even if it had its back face up previously.
Avatar Aang // Aang, Master of Elements format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Avatar Aang // Aang, Master of Elements 9
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