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Chemister's Trick

one blue manaone red manaInstant

Card text

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.

Overload three generic manaone blue manaone red mana (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Showing Return to Ravnica#149

Price

0.10 $

11 printings

Daily estimate from Scryfall, not a shop quote.

Chemister's Trick rulings

  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

  • The controller of a creature that attacks if able still chooses which player or planeswalker it attacks.

  • If, during a player's declare attacker's step, a creature is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.

  • If you cast Chemister's Trick with overload, only creatures you don't control that are on the battlefield when Chemister's Trick resolves are affected. Creatures that come under another player's control later in the turn are not.

Chemister's Trick keyword rules

Overload Rule 702.96

Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules and –h.

If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.

Overload’s second ability creates a text-changing effect. See rule , “Text-Changing Effects.”

Chemister's Trick format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperLegal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderLegal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of Chemister's Trick 11

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Card data

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