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Dragonshift

one generic manaone blue manaone red manaInstant

Card text

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.

Overload three generic manaone blue manaone blue manaone red manaone red mana (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Showing Dragon's Maze#66

Price

0.18 $

Foil 0.38 $

11 printings

Daily estimate from Scryfall, not a shop quote.

Dragonshift rulings

  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

  • Dragonshift overwrites all previous effects that set a creature's power or toughness to specific values. However, effects that set a creature's power or toughness to specific values that start to apply after Dragonshift resolves will overwrite this effect.

  • If you cast Dragonshift using overload, only creatures you control when it resolves will be affected. Creatures that come under your control later in the turn will not.

  • Effects that modify the power or toughness of an affected creature, such as the effects of Phytoburst or Legion's Initiative, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

  • Each affected creature will lose all other colors and creature types and be only red, blue, and a Dragon. Each will retain any other types it may have had, such as artifact.

  • Each affected creature will lose any abilities it may have gained prior to Dragonshift resolving. Notably, this includes the ability to cast the copies of a card with cipher that's encoded on the creature, although that ability will return after the turn ends.

  • If any of the affected creatures gains an ability after Dragonshift resolves, it will keep that ability.

Dragonshift keyword rules

Overload Rule 702.96

Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules and –h.

If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.

Overload’s second ability creates a text-changing effect. See rule , “Text-Changing Effects.”

Dragonshift format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of Dragonshift 11

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Card data

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