Exquisite Archangel
Creature — AngelPower and toughness5/5
Card text
Flying
If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.
A living invention born of a grand design.
Showing Aether Revolt#18
Price
4.36 $
Foil 12.53 $
12 printings
Daily estimate from Scryfall, not a shop quote.
Exquisite Archangel rulings
If Exquisite Archangel is dealt lethal damage at the same time that you’re dealt damage that brings your life total to 0 or less, its effect applies and your life total becomes equal to your starting life total. You choose whether Exquisite Archangel is moved to exile or to your graveyard.
If an effect says that you can’t lose the game, Exquisite Archangel’s effect doesn’t apply.
If you control two Exquisite Archangels, you choose which one’s effect applies. The other’s effect won’t be applicable after that until the next time you would lose the game.
Exquisite Archangel’s effect applies any time you would lose the game, even if you’re not losing due to your life total being 0 or less. If you would have lost the game because you tried to draw from an empty library, you won’t lose again until you try to draw again and still can’t do so.
Exquisite Archangel’s effect does nothing if you concede the game. A player who concedes leaves the game.
For your life total to become your starting life total (normally 20), you gain or lose the appropriate amount of life. For example, if your life total is -4 when Exquisite Archangel’s ability applies, it will cause you to gain 24 life; alternatively, if your life total is 40 when it applies, it will cause you to lose 20 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
If an effect states that an opponent wins the game, Exquisite Archangel’s ability doesn’t apply.
In a Two-Headed Giant game, Exquisite Archangel’s ability causes the team’s life total to become the team’s starting life total (normally 30), but only you actually gain or lose life.
Exquisite Archangel keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Exquisite Archangel format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Exquisite Archangel 12
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