High Ground
Enchantment
Card text
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
Showing Tenth Edition#20
Price
0.27 $
Foil 9.99 $
19 printings · up to 0.31 $
Daily estimate from Scryfall, not a shop quote.
High Ground rulings
High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
High Ground format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of High Ground 19
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