Hollowhenge Spirit
Creature — SpiritPower and toughness2/2
Card text
Flash (You may cast this spell any time you could cast an instant.)
Flying
When this creature enters, remove target attacking or blocking creature from combat.
Some spirits mourn. Others terrorize.
Showing Dark Ascension#10
Price
0.16 $
Foil 0.51 $
14 printings
Daily estimate from Scryfall, not a shop quote.
Hollowhenge Spirit rulings
Removing an attacking creature from combat doesn’t untap that creature.
Removing a blocking creature from combat doesn’t cause the creature it was blocking to become unblocked. If no other creatures are blocking that attacking creature, it won’t assign combat damage (unless it has trample).
If there are multiple combat phases in a turn, a creature that’s been removed from combat can still attack or block in future combat phases that turn.
Hollowhenge Spirit keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Flash Rule 702.8
Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
Multiple instances of flash on the same object are redundant.
Hollowhenge Spirit format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Hollowhenge Spirit 14
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