Trusty Companion
Creature — HyenaPower and toughness3/2
Card text
Vigilance
This creature can't attack alone.
It shows affection an automaton never could.
Showing Kaladesh#33
Price
0.14 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Trusty Companion rulings
Trusty Companion can be declared as an attacker only if another creature is declared as an attacker at the same time. Once it's attacking, removing the other creature won't cause Trusty Companion to stop attacking.
If you control more than one creature that can't attack alone, they can attack together, even if no other creatures attack.
Although Trusty Companion can't attack alone, other attacking creatures don't have to attack the same player or planeswalker. For example, Trusty Companion could attack an opponent and another creature could attack a planeswalker that opponent controls.
If a creature that can't attack alone also must attack if able, its controller must attack with it and another creature if able.
In a Two-Headed Giant game, Trusty Companion can attack along with a creature controlled by your teammate, even if no other creatures you control attack.
Trusty Companion keyword rules
Vigilance Rule 702.20
Vigilance is a static ability that modifies the rules for the declare attackers step.
Attacking doesn’t cause creatures with vigilance to tap. (See rule , “Declare Attackers Step.”)
Multiple instances of vigilance on the same creature are redundant.
Trusty Companion format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Trusty Companion 11
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