Daily Regimen
Enchantment — Aura
Card text
Enchant creature
: Put a +1/+1 counter on enchanted creature.
What self-indulgence tears down, discipline builds up again.
Showing Morningtide#8
Price
0.11 $
Foil 4.08 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Daily Regimen rulings
The +1/+1 counters that are put on the enchanted creature are independent of Daily Regimen. If Daily Regimen leaves the battlefield or is moved to another creature, the counters will stay put.
Daily Regimen keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Daily Regimen format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Daily Regimen 11
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