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Detention Vortex

one white manaEnchantment — Aura

Card text

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

three generic mana: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.

Showing Strixhaven: School of Mages#13

Price

0.15 $

Foil 0.10 $

11 printings

Daily estimate from Scryfall, not a shop quote.

Detention Vortex rulings

  • In a multiplayer game, any opponent may activate Detention Vortex's last ability, not just an opponent who controls the permanent that it is enchanting.

Detention Vortex keyword rules

Enchant Rule 702.5

Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.

For more information about Auras, see rule , “Enchantments.”

If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.

Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.

Detention Vortex format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Detention Vortex 11

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Card data

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