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Hushwing Gryff

two generic manaone white manaCreature — HippogriffPower and toughness2/1

Card text

Flash

Flying

Creatures entering don't cause abilities to trigger.

An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.

Showing Magic 2015#15

Price

0.37 $

Foil 1.07 $

20 printings · up to 0.39 $

Daily estimate from Scryfall, not a shop quote.

Hushwing Gryff rulings

  • Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].”

  • Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected.

  • Abilities that apply “as [this creature] enters the battlefield,” such as choosing a creature to copy with Mercurial Pretender, are also unaffected.

  • Hushwing Gryff’s ability stops a creature’s own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when a creature enters the battlefield.

  • The trigger event doesn’t have to specify “creatures” entering the battlefield. For example, Amulet of Vigor says “Whenever a permanent enters the battlefield tapped and under your control, untap it.” If a creature enters the battlefield tapped and under your control, Amulet of Vigor’s ability would not trigger. If a land (that isn’t also a creature) enters the battlefield tapped and under your control, Amulet of Vigor’s ability would trigger.

  • Look at the permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger. For example, if you control March of the Machines, which says, in part, “Each noncreature artifact is an artifact creature,” each artifact will be a creature at the time it enters the battlefield and will not cause triggered abilities to trigger.

  • If Hushwing Gryff and another creature enter the battlefield at the same time, neither creature entering the battlefield will cause triggered abilities to trigger.

Hushwing Gryff keyword rules

Flying Rule 702.9

Flying is an evasion ability.

A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)

Multiple instances of flying on the same creature are redundant.

Flash Rule 702.8

Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”

Multiple instances of flash on the same object are redundant.

Hushwing Gryff format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Hushwing Gryff 20

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Card data

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