Quest for Pure Flame
Enchantment
Card text
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Showing Zendikar#144
Price
0.41 $
Foil 2.73 $
10 printings
Daily estimate from Scryfall, not a shop quote.
Quest for Pure Flame rulings
The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.
Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.
The source of combat damage is the creature that dealt it.
If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”
If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”
If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.
When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.
The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.
If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.
Quest for Pure Flame keyword rules
Double Rule 701.9
Doubling a creature’s power and/or toughness creates a continuous effect. This effect modifies that creature’s power and/or toughness but doesn’t set those characteristics to a specific value. See rule .
To double a creature’s power, that creature gets +X/+0, where X is that creature’s power as the spell or ability that doubles its power resolves. Similarly, an effect that doubles a creature’s toughness gives it +0/+X, where X is that creature’s toughness. Doubling a creature’s power and toughness gives it +X/+Y, where X is its power and Y is its toughness.
If a creature’s power is less than 0 when it’s doubled, doubling that creature’s power instead means that the creature gets -X/-0, where X is the difference between 0 and its power. Similarly, if its toughness is less than 0 when doubled, it gets -0/-X. If one characteristic’s value is negative but the other isn’t when both are doubled, it gets -X/+Y or +X/-Y, as appropriate.
To double a player’s life total, the player gains or loses an amount of life such that their new life total is twice its current value.
To double the number of a kind of counters on a player or permanent, give that player or permanent as many of those counters as that player or permanent already has.
To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.
To double an amount of damage a source would deal, that source instead deals twice that much damage. This is a replacement effect.
Quest for Pure Flame format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Quest for Pure Flame 10
Cards similar to Quest for Pure Flame
Desperate GambitInstant
Sidequest: Play Blitzball // World Champion, Celestial WeaponEnchantment // Legendary Artifact — Equipment
The Rollercrusher RideLegendary Enchantment
The Sound of DrumsEnchantment — Aura
Furnace of RathEnchantment
Summon: G.F. CerberusEnchantment Creature — Saga Dog
Impulsive ManeuversEnchantment
Uncivil UnrestEnchantment
Curse of BloodlettingEnchantment — Aura Curse
Bitter FeudEnchantment
Show 20 more similar cards
Gratuitous ViolenceEnchantment
Dictate of the Twin GodsEnchantment
Collective InfernoEnchantment
The Millennium CalendarLegendary Artifact
Unleash FuryInstant
Junk JetArtifact — Equipment
Bulk UpInstant
Devilish ValetCreature — Devil Warrior
Game of ChaosSorcery
Two-Handed Axe // Sweeping Cleave//
Artifact — Equipment // Instant — Adventure
Overclocked ElectromancerCreature — Lizard Wizard
Casey Jones, Asphalt HooliganLegendary Creature — Human Berserker
Goldnight CastigatorCreature — Angel
Solphim, Mayhem DominusLegendary Creature — Phyrexian Horror
OverblazeInstant — Arcane
Blind FuryInstant
Mjölnir, Hammer of ThorLegendary Artifact — Equipment
Calamity BearerCreature — Giant Berserker
War-Trained SlasherCreature — Wolverine Dinosaur
Sawhorn NemesisCreature — Dinosaur